Mandelbulb 3D v1.8.2 [link]
DEcombinate in Min mode using: SphereHeightMapIFS/SierpHilbert (x2)/_reciprocalX3
With all the new features and formulas in M3D, I thought I'd try
to create a more 'constructed' view of a mainbay in one of SF
master Iain M. Banks's humungous 'Culture' GSV ships.
Think this one works much better than my previous attempt!
See 'GSV Mainbay 1' at: [link]