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Submitted on
September 11, 2012
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MolecularMainframe by MarkJayBee MolecularMainframe by MarkJayBee
Mandelbulb 3D v1.8.2 [link]

DEcombinate in Min mode using: HeightMapIFS/TilingIFS/SphereHeightMap/TilingIFS

Playing around with some new maps I've recently made, this time used as heightmaps.

Fullview please....:nod:
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:icontimemit:
timemit Featured By Owner Nov 30, 2012  Student Digital Artist
Featured here [link] If you don't want your work featured please let me know
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:iconmarkjaybee:
MarkJayBee Featured By Owner Nov 30, 2012  Professional General Artist
Cheers Tim! :thumbsup::D
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:iconpolypheme64:
polypheme64 Featured By Owner Nov 12, 2012
superb !!
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:iconmarkjaybee:
MarkJayBee Featured By Owner Nov 12, 2012  Professional General Artist
Thanks! :D
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:iconghostofdali:
Ghostofdali Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Great job! This lighting map is fantastic. Do you made this water reflection with Photoshop?
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:iconmarkjaybee:
MarkJayBee Featured By Owner Oct 12, 2012  Professional General Artist
Thanks! :bow: No lightmap used here, just a diffusemap of my own devising.
The 'water' is a planar heightmap, set to high reflectivity. :nerd: ;)
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:iconmburleigh8:
mburleigh8 Featured By Owner Oct 7, 2012  Hobbyist Digital Artist
pretty cool
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:iconmarkjaybee:
MarkJayBee Featured By Owner Oct 8, 2012  Professional General Artist
Thanks! :)
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:iconmburleigh8:
mburleigh8 Featured By Owner Oct 8, 2012  Hobbyist Digital Artist
your welcome
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:icontimemit:
timemit Featured By Owner Oct 4, 2012  Student Digital Artist
Brilliant Mark :clap:
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